书源宝盒 -结构性融资导论Introduction to Structured Finance
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结构性融资导论Introduction to Structured Finance书籍详细信息

  • ISBN:9780470051351
  • 作者:暂无作者
  • 出版社:暂无出版社
  • 出版时间:2006-12
  • 页数:461
  • 价格:636.40
  • 纸张:铜版纸
  • 装帧:平装
  • 开本:暂无开本
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  • 更新时间:2025-01-21 00:01:52

内容简介:

If you're just beginning to dive into the world of 3D, this is the book for you."

Animation Magazine.

The Academy Award winning Maya 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with the latest edition of this popular bestseller.

Starting with the basics, the book builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear-cut, engaging lessons let you experiment using the wealth of files provided on the CD-ROM. You'll also find an abundance of instructional and inspirational Maya creations in the full-color insert.

The accompanying CD-ROMs images, movies, and scene files let you view material from the book right on your own computer. Tackle all-new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software.

作者简介:Dariush Derakhshani is a Digital Effects Supervisor, writer, and educator in Los Angeles, California. Previously using Autdoesk’s AutoCAD software in his architecture days, Dariush migrated to using 3D programs when his firm’s principal architects needed to show their clients design work on the computer. Starting with Alias PowerAnimator version 6 when he enrolled in USC Film School’s Animation program, Dariush has been using Alias animation software for the past 11 years. From USC Film School, he received an M.F.A. in Film, Video, and Computer Animation in 1997. Dariush also holds a B.A. in Architecture and Theatre from Lehigh University in Pennsylvania and worked at a New Jersey architecture firm before moving to L.A. for film school. He has worked on feature films, music videos, and countless commercials as a 3D animator, CG supervisor, and sometimes compositor. Dariush also serves as Editor in Chief of HDRI3d, a professional CG magazine from DMG Publishing.


书籍目录:

Introduction

Chapter 1 Introduction to Computer

Graphics and 3D

Embrace the Art

Computer Graphics

The Stages of Production

The CG Production Work Flow

Core Concepts

Basic Film Concepts

Summary

Chapter 2 The Maya Interface

Navigating in Maya

A Screen Roadmap

Panels and Frequently Used Windows

Maya Object Structure

Summary

Chapter 3 Your First Maya Animation

Project Overview aThe Solar System

The Preproduction Process aPlanning

Creating a Project

The Production Process aCreating

and Animating the Objects

Using the Outliner

Summary

Chapter 4 Modeling with Polygons

Planning Your Model

Polygon Basics

Poly Editing Tools

Putting the Tools to Use:Making a Simple Hand

Creating Areas of Detail

on a Poly Mesh (Surface)

Modeling Complex Objects:The Steam Locomotive

Suggestions for Modeling PoLygons

Summary

Chapter 5 Modeling with NURBS

Ways to Make NURBS

Creating an Axe Using NURBS

Editing NURBS Surfaces

Using NURBS Surfacing to Create Polygons

Converting NURBS to Polygons

Patch Modeling

Using Artisan to Sculpt NURBS

Summary

Chapter 6 Further Modeling Topics aDeformers and Subdivision Surfaces

Modeling with Deformers aThe Lattice

Subdivision Surfaces

Creating a Starfish

Building a Teakettle

Summary

Chapter 7 Maya Shading and Texturing

Chapter 8 Introduction to Animation

Chapter 9 Further Animation Practices

Chapter 10 Maya Lighting

Chapter 11 Maya Rendering

Chapter 12 Maya Dynamics

Glossary

Index


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If you′re just beginning to dive into the world of 3D, this is the book for you."

Animation Magazine The Academy Award® winning Maya® 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional–level Maya skills with the latest edition of this popular bestseller. Starting with the basics, the book builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya′s core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear–cut, engaging lessons let you experiment using the wealth of files provided on the CD–ROM. You′ll also find an abundance of instructional and inspirational Maya creations in the full–color insert. The accompanying CD–ROMs images, movies, and scene files let you view material from the book right on your own computer. Tackle all–new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software.


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